Giovanni De Francesco
Giovanni De Francesco
Freelance Artist // Lighting // Rendering // VR
Milan, Italy

About

\\ Lighting The Dream //

My name is Giovanni De Francesco, 1986 class. I’m an Italian 3D lighting artist who comes from Sicily.
Passion for every kind of art form is what drives me forward every day, but Computer Graphics is the one that stole my heart.
By now I have more than ten years of professional experience in the field working alongside great people and great studios.

As a freelancer my focus has been working with VFX production companies, architectural firms and design studios by creating TV commercials, short movie and previsualization renderings.
I'm highly adept at communicating with different audiences like artists, engineers and managers.

My love for videogames and VR has led me to have a deep understanding of realtime graphics which I mainly applied in producing virtual reality experience for the B2B market.
I have been a beta tester for Epic Games since before Unreal Engine 4 was released therefore I gained a profound knowledge in graphics aspects such as: dynamic and baked lighting, reflection systems, PBR, in-engine atmospherics, character lighting, look development, post processing and shading network.
Occasionally I teach lighting and rendering in private courses.

Being a professional artist is a lifelong process and I am constantly learning, enhancing and crafting my skills, driven from a growing passion and always thrilled by newest technology development.

• High artistic sensibility
• Technical-oriented personality
• Highly adept at communicating
with different audiences
• Advanced management skills
• Well rounded generalist
• Great team player
• Love for problem solving
• Fast learner
• Chocolate addict

To know more about me check my LinkeIn profile:
https://www.linkedin.com/in/giovanni-de-francesco-62721829

Resume PDF

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Skills

LightingShadingRenderingArt DirectionCinematicsSupervisionCommunicationPhotographyVirtual Reality

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
mental ray
mental ray