Realtime reflection system with fake GI
Realtime reflection system with fake GI

I created this method in unreal engine 4 using solely the blueprint system. I was able to achieve real-time reflection ( no SSR, no RTX), and fake global illumination at runtime and in the editor.
The system runs incredibly fast. This demo runs at 120 fps on a two generations old GTX 970, therefore it can also be implemented for VR solutions.
The fake GI isn't very flexible but the real-time reflection is and it's more suitable for making studio lighting setup and product renders.
I'm considering releasing this on the Unreal Marketplace if it meets the interest.

More artwork
Giovanni de francesco screenshot00002b thumbGiovanni de francesco screenshot00004c thumbGiovanni de francesco screenshot00004 thumb